12/8/2023 0 Comments Xxxivilization walkthroughI don't like the outpost thing, it don't feel right. I would use an Age of Wonders 2 kind of system to define size and density of cities to each other. Another aspect is to delegate leaders for the conquered cities. Some are scripted which is fine for initial but later it get more and more irrelevant through a missing enemy which "respect" this. On a game this scale, kind of simulation (cities) and "ideologies" (player envisioned preferences) it is important to feel the impact in your surroundings, dislike and support. In this case I don't know if slaves are affected by preferential changes because who wants to pay for it, the owner and release someone into freedom - loss of money?! An additional problem is the game has a specific cultural development speed and clash of "cultures" strike too early to confront a possible enemy with your culture. Maybe a possibility to show when it is a tradition or an ability to deactivate it before. So if you want to have no males only futas you have a problem because you don't want to enslave men generally but you want to speed up the process. Some preferences which are established can't be efficiently lowered like boods, ass and stuff. If you want to change something it is over, equal to the slavery part which one needs to lower specifc favors to shape your society it leads to a tradition most likely. If I once activate it somehow it can't be changed afterwards, which lead to one time decisions. I personally have problems with the tradition thing. Some recommendations and opinions to the actual game and its structure.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |